I don't think we've got any information at all to go on, so any combination of 3 is as good as any in the first round, I suspect.
I think so. Akin to mafia, the only player I know about is myself, so I'd rather the group have me in it, but that's true for everyone at this stage. It's a yes from me, let's get the ball rolling.
Doesn't matter so much since this is the first mission, but for future missions I'll be taking these yes/no votes in PMs since they're supposed to be revealed simultaneously. They won't be anonymous though, but it means people can't just vote yes when they know they can't stop the mission from being passed and vice versa.
Okay, vote passed. Captain Morgie Teacups If any are spies, please PM me whether you want the mission to succeed or fail. I'll give it around 24 hours. If nothing is sent then I'll assume you want the mission to succeed.
If you were a spy and sent in, what would you do? It can't be worth it to sabotage a mission and give yourself away on day 1, can it? Think as the enemy thinks etc etc
Btw there are extra rules in future editions of this so if this picks up we can introduce them as well.
If there's four spies and they only need to sabotage three missions to win then surely you'd take every opportunity you can? It's unlikely that there's going to be two spies in the group and so while a failure might mean we don't include any of the group again, the other three spies then only have to manage two sabotages between them.
That makes sense, and sounds a little bleak actually, as it suggests we've got no weapon against the spies except stopping them from going on missions.
I'm thinking a lot is riding on whether there's a spy in the original 3. If there's none in there and we keep them there then there's nothing the bad guys can do.
The number of people you need on a mission isn't constant. 3 for mission one. 4 for missions two and three 5 for missions four and five That's what the Wiki says anyway.