Right, so I'm happy with the sim as it is. However, there is one major problem. That is that players at low post ranks are totally crap meaning that reserves games are almost farcical in their competence. I have two ways to change this: Linear Shift the post rank base (set at 250 players at the moment) to a higher number (say, 350). Pros: Low post rank players won't be totally crap Cons: It will disproportionately improve crap players and massively narrow the gap between the good and the bad. Non-Linear Use a logarithmic function to make the post ranks to skills relationship non-linear and then shift the post rank base Pros: Low post rank players won't be totally crap, the best players will remain the best. Cons: The skill gap between players will be much more significant at low post ranks (i.e. I'll be even better, comparatively) and players at high post ranks will see very little difference in skills based on the post rank element. I also need to find a non-linear function that doesn't basically flat line really quickly meaning the gap at the top post counts is huge and then quickly becomes negligible. Thoughts?
Non-linear is probably better for encouraging activity and having a realistic balance, so I'd say that.
I think you need to ensure that the players who've followed this strongly for multiple seasons are still superior to new players. It would be unrealistic if your test/rep players were not substantially better than rookies. I reckon you could come up with a way to support active rookies by determining post count assist by a system which tracks posts per season in the game, you could make the posts from older seasons be less significant but still effect the skills so you're established players get assisted but you wouldn't hax out new signups who are shwoing interest?
Keep it Non-linear but introduce a different factor like activity to give new players who are interested in the site some sort of incentive.
Yes, this is my biggest concern. I still want the good players to be good, but I also want the seconds to be of a reasonable standard. At the moment, we've got Test quality players at the top and club 5th grade standard playing 2nds. I did ask Cribb if he could set up a 2nd post rank page for the start of the season so that I could track current season activity and make overall post rank a combination of the two. So, that might be a possibility, but it means Cribb needs the time to do it in the next week or so.
Yeah exactly Heef. I spent 5 mins or so trying to think of a viable way to split signups of different age/experience and the reason I suggested SWPR is because it would allow you to tailor a player ratings to his performances/posts since they'd regsistered that way and it makes it more player specific than group specific if that makes sense - probably not Could for example come up with a number to factor towards skill for anyone that way. i.e Player A signed up in season 1 - track posts per season since registration and give slightly higher weighting t early seasons. Average all 5 seasons worth of date for said player and use the result to affect exisiting skill Player B signs up now - result comes from just this seasons posts and the current season being weighted slightly lower than early one will ensure rookies are less skilled than established players and keeps it in an objective framework
At the moment, it's linear but with a finite base of a max. of 250 and there's now more than 250 players in the database for CricSim alone. So, it's no longer workable as it is - hence the need for a slight change. Changing the finite base will have a much more significant impact than changing from a linear to non-linear method as the finite base can remain the same as now using a non-linear method.
Put the guys in 2nds on their own ranking scale. Ie you are ranked 280th overall - but 87th of the guys playing seconds. It means someone will get a number 1 ranking each week for playing seconds. But it means the standard of play in 2nds will be identical to playing 1sts. Which is not a bad thing except you won't be able to judge how good a player is going properly in 2nds in order to bump him up to 1sts. That is the only draw back.