New Sim (v2)

Discussion in 'Archive of Seasons Past' started by HeathDavisSpeed, Apr 13, 2011.

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  1. Rego RS Hutchinson

    Oh true and different positions missing would change things so you'd have to have 15 different impacts.

    If a prop/ hooker goes ----> less weight at ruck, mauls, scrims
    Lock -----> Less lineouts won
    Flankers/ no.8 less turnovers for that team, higher chance of losing the ball at a ruck
    Halfback ------> worse passing out of rucks, lineouts etc.
    First Five -----> less/ worse kicking
    Centres -------> Less creativeness/ set pieces/ defense weaker
    Wing ---------> Less ball going out wide.
    Fullback ------> worse defense when line is broken.


    I agree it could be hard.
     
  2. HeathDavisSpeed HT Davis

    Put this in the "Wish List" thread. Yellow/Red cards will be a Season 4 development. I have ideas how to do it, but they're long winded and I'd rather get the delayed Season 3 underway before implementing it as, yes, we'd need a Discipline rating as well.
     
  3. Farny AP Farnsworth

    Also dangerous play, when Bakkies is playing...

    Tackler not releasing?

    I don't think you necessarily have to include this much detail though. Blackout didn't, and their engine is top notch IMO.
     
  4. HeathDavisSpeed HT Davis

    Rucks now completed. Working well. That's 95% of this done. Just Mauls & Grubbers remain and then trying to assemble from stats from it.
     
  5. nz0003 JR Denton

    Far out. This is looking really good Heef, you always seem to amaze me :wub:
     
  6. HeathDavisSpeed HT Davis

    Grubbers done. Just mauls left and we're done here.
     
  7. Rego RS Hutchinson

    Wow, nice
     
  8. stupersteve03 SJ Cambridge

    Heef, is the driving force behind all of CricSim, if heef didn't exist CricSim would die in a second.
     
  9. HeathDavisSpeed HT Davis

  10. HeathDavisSpeed HT Davis

    So, for those who want to know what this will sim.

    You can have up to 20 phases of consecutive play. After 20 phases, if no progress has been made then the sim will end.

    It will decide how many sequences of action there are in each half. Between 3 & 10 sequences per half are possible.

    The types of phase that are possible are:

    Scrum
    Ruck
    Maul
    Line Out (Feed)
    Line Out (Contest)
    Open Play
    Penalty
    Kick in Open Play
    Grubber
    Line Break

    The main infringements at each set play are catered for. All that remains to do is to build a stats summary off each phase.
     
  11. Gazza GJ Weaver

    So the actual sim is completed?
     
  12. HeathDavisSpeed HT Davis

    Yep. Just need to build a stats summary page, but the Sim itself is built - though I suspect I'll have to tweak some of the variables once I've done some testing.
     
  13. Gazza GJ Weaver

    Awesome!
     
  14. HeathDavisSpeed HT Davis

    Sigh. This stats summary's gonna take a while. It's probably the easiest bit of the build, but so repetitive and time consuming.
     
  15. Rego RS Hutchinson

    What sort of things will be in the stats summary page??

    Will possession, territory be there or is that just too hard?
     
  16. HeathDavisSpeed HT Davis

    Territory would be easy, actually. Possession, much tougher.
     
  17. azzal AJ O'Neill

    put team tackles and team meters etc would be instresting.
     
  18. Rego RS Hutchinson

    Is there going to be substitutions?
     
  19. HeathDavisSpeed HT Davis

    Glad you asked this, as it's led me to come up of a really simple way of allowing substitutions.

    The sim basically creates one passage of play at a time. If I were to say that one passage = (for example) 10 minutes of action, then I could alter the line up after each passage of play; thus allowing substitutions.

    So, yes.
     
  20. Rego RS Hutchinson

    Glad to hear I'm not completely useless :p

    So now that you've incorporated substitutions would it be easier to add ingame injuries or is that more in-depth?
     
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