Zombie Survival Forum RPG #2 - Game Thread

Discussion in 'Forum Games and Activities' started by Escath, Jul 10, 2013.

  1. Tartmaster AJ James

    You're a racist!
     
  2. Number 11 CJ Downes

    Tart is leader, this is not up for discussion. Deal with it or be thrown to the undead.
     
  3. BoyBlunder BOY Blunder

    Fuck off. Fascist cunt
     
  4. Harps ZAF MacDonald

    I challenge the leadership.
     
  5. Number 11 CJ Downes

    Secret policed.
     
  6. Harps ZAF MacDonald

    Siberia has no zombies!
     
  7. Harps ZAF MacDonald

    un-keep watch

    Search 10 Fernhoff


    Might as well help Morgie
     
  8. AVA T Delonge

    Morgie and myself are scouting, not searching. Might want to change your order before you go by yourself. :p
     
  9. Harps ZAF MacDonald

    Seems I should l2read

    Should I risk going by myself?
     
  10. Tartmaster AJ James

    You might be ok by yourself considering there's scouts there as well.

    I'd recommend scouting for now, see how the scouting thing works first,
    It's not worth risking someone getting isolated and dying this early.
     
  11. Harps ZAF MacDonald

    Un-search 10 Fernhoff

    Scout 10 Fernhoff
     
  12. AVA T Delonge

    In the other thread I think Escath said scouting makes searching easier later or something.
     
  13. Escath LE Schaw

    Day One, 8am report:

    Rick, James and Tom travel to the house at 10 Fernhoff Road to do a scouting mission.

    They encountered no zombies on the way.
    They see around 12 zombies outside.
    They were unable to get any closer to check how many were inside.
    They see that the house should be fairly easy to secure.

    The house at 12 Fernhoff Road has been searched 78.2% and secured 19.3%.

    PMs out soon.

    It is now Day One, 8am.
     
  14. Number 11 CJ Downes

    Baseball bat, keen to get in some hitting practice.
     
  15. Escath LE Schaw

    Map updated
     
  16. Arheiner SIA Yates

    Some pistol and food scraps.

    Add to communal stash

    Also, I reckon we just fortify the fuck out of this and expand slowly so

    Secure 12 Fernhoff
     
  17. BoyBlunder BOY Blunder

    Secure number 12

    Finish the job
     
  18. Tartmaster AJ James

    We should try to get to the store soon, it should have some supplies for us.

    Options are
    Stay and secure #12 for a while longer and then send a large group to the store, in a few hours once were happy.

    Or send a smaller group out now to clear #10, and then scout the store, bring back up if needed.

    I'm inclined to go with the former.
     
  19. Arheiner SIA Yates

    In a few hours, we'll need to sleep though, so we've got to consider that. We need to be able to move out in numbers and simultaneously defend the stronghold.
     
  20. BoyBlunder BOY Blunder

    I see little point in leaving a building <20% secured. We did that with 3 people so it migh eb worth pulling a few more resources onto locking his place down so we have a safe place to fall back to
     

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