An automatic odds setter for Seasonal Rugby you mean? Not just an automatic odds setter in general? Pfft. As if I'd get that after your track record in this thread! Anyway, I've already done that as part of the coding anyway, so you can tick that off.
Haha, sorry for my vagueness. EDIT: And for my earlier shenanigans as well tbh. I know better than anyone how annoying it is when you start a serious thread about a sim and people think it's hilarious to make unfunny one-line posts. Should've just cockblocked me.
So, what TEAM stats do people want (Any requests for player stats will be ignored, infracted or both depending on how I feel at the time) So far, I have: Scrums Won Scrums Lost Scrums Won Against the Feed Line Outs Won Line Outs Won Against the Throw Line Outs Not Straight Line Out Infringements Metres Gained from Open Play ------- Others I will look to add (and should be possible are Ruck Turnovers Won Total Penalties Conceded Kicking Metres Metres Gained from Line Breaks ------- Anything else? I am considering doing a "Time in Opposition 22" stat, but this will be harder and I'll get to it when I get the chance, and not before.
Territory is possible. The data is there. If I can do "Time in Opposition 22" then I can do Territory. Possession, I don't think so... Yeah. Should be able to come up with something for that.
Hmmmm. Phases is a no-no. It'll be the same every game, pretty much. I'll have total plays of each set piece though. Tackles - see my earlier answer to Athers. Not sure on that one yet.
Ones with strikethrough have been done. - Yellow/Red Cards - Fights. - Cutting lineouts down to 3 or 5 man lines? - Kickers having to focus on conversion or out-of-hand kicking? - Slight, random deviations in rego stats. - height and weight - Injuries - Tool to automatically set match odds for vBookie. - Team Stats: Possession, Territory, Time in Opposition 22 - Individual Stats: Tackles Made, Tackles Broken, Handling errors, No. of Line Breaks, Kicks in play, penalty kicks at goal, attempted conversions - Actually use special abilities that people signed up with.
Hmmm. I'll give this some thought. There are no intercepts at the moment though, but I think I can add them in without too much problem.
Would people like to see captaincy have an impact in any way? I was thinking of making it have a very minor impact, and that captaincy is assigned to players at random when they sign up; with a small bias towards higher post counts. The captaincy stat remains blind to all selectors. Thus giving selectors something else to think about?
Would love it. A rubbish captain would make shit choices compared to good captains. If it was pulled off correctly, it would work well.