There is a difference between being the best tighthead and best looshead on the new sim. I don't think we will have a "best prop" as such. So he is the best loosehead prop in the game vs a tighthead with killer technique and no post count? I would say the better in the tight would marginally be the best loosehead in the game. Looseheads are still very decent in the scrums, but are not as good as tightheads. If the up and coming tighthead had more of a reasonable post rank, he would be better.
Gotcha. It doesn't sound like it'll be easy to know off the bat who would be better suited to tight/loose. Could be a trial & error selection thing? Still, good to see that these differences have been catered for. It really is key to union and will add a few more subtle bits & pieces to selection and the game itself.
It also gives some varied options to the Captains/Managers - they could pick 2 mobile props with better attack levels and thus be better with the looseball but not so good in the scrums; or go for 2 scrum specialists and better in the scrum, but the props wouldn't be much good for anything else...
It could have an element of trial and error, but every new sim does. Yeh, the old sim was terrible at this sort of thing, so I've been trying to get little details like this added in. If you have any suggestions, feel free to say.
I'll give it some thought. A lot of the success/failure of the sim will come from the stats output though. You'll need to make sure there's are more stats than you can swing a stick at. Both for team and individual players.
One thing I think people may be interested in, in terms of individual stats, may be their tackle count, pass count/success, gainline success, defenders beaten, etc. a bit like on the live showings of rugby. If it's not possible then fair enough but if you could get that in depth it would be pretty impressive.
The stats I've asked to be done for the teams are: • Possession • Territory • Tries • Conversions • Penalties • Scrums Won • Scrums Lost • Scrums Stolen • Lineouts Won • Lineouts Lost • Lineouts Stolen • Tackles • Metres Gained • LineBreaks • Handling Errors • Penalties Conceded And very similar ones for individual stats.
If you're already going to factor these things into your ME, the output of the stats shouldn't take more than a few lines of code that does a +1 in the correct stat for that particular player.
Not sure whether you need a few more scrum ones. Collapsed scrums Turned scrums Definitely need some Breakdown Turnover stats. Knock ons separated out from forward passes? Kicking errors would be good too. I.e. Kicks to Mark, Kicks out on the Full, Restart Failures, Uncontested Kicks (in addition to CCG's suggestions which are also good)
Basically, watch a Sky Sports rugby match and take all the stats outta that and the Kiwi/Aussie equivilent
• Possession • Territory • Tries • Conversions • Penalties • Scrums Won • Scrums Lost • Scrums Stolen • Lineouts Won • Lineouts Lost • Lineouts Stolen • Tackles • Missed Tackles • Metres Gained • Kicking Metres • Kicks out on the full • LineBreaks • Defenders Beaten • Forward Passes • Knock Ons • Penalties Conceded
Individual Lineout stats? So for the Hooker: Successful throwins, Unsuccessful throwins and for the other forwards: Lineouts Secured, Lineouts Conceded, Lineouts Stolen Hopefully we're not going to start infringing on BR here...