Pokemon v3-The game thread

Discussion in 'Forum Games and Activities' started by Arheiner, May 24, 2013.

  1. Arheiner SIA Yates

    Well it's not like anyone was going to keep them anyway. It's just a way of getting rid of all the shunts early tbh, as well as keeping the inactive pokemon in the game. Not like there's a great deal of improvement gained for having something else instead IMo

    Also lets me make gyms better, which is a plus.

    If you don't like it, go make your own Pokemon Sim.
     
  2. Captain SSD Dong

    Go skippos you can do it. #themorethebetter
     
  3. Droos JP Rhodes

    Do it!
     
  4. Reagan Wheelson RDP Wheelson

    Very fair
     
  5. Captain SSD Dong

    Really? With a quick scan* of the parties, I think it just benefits the better players more. They have higher level useless pokemon (linoone's, rattatas and whatnot) which they can trade for a wide range of better pokemon from the inactives. The poor players on the other hand have the same useless pokemon, however since they're at a lower level, there's not much choice for them in terms of options to trade with.

    Personally speaking, I'm happy to continue with whatever we have and forego the trading biz. If someone is falling seriously behind, then by all means give him some charity candies, but every game has to have shunts so I wouldn't be too worried about closing the gaps between the good and the bad, as long as they don't keep widening too far.


    *may have resulted in an inaccurate judgement
     
    Last edited: Aug 20, 2013
  6. Athlai JJD Heads

    Yeah I seriously think if people are getting their knickers in a twist about their pokemon team in a randomized game like this they should probably just chill out.
     
  7. Arheiner SIA Yates

    Give me some time, if there's enough objections, it shouldn't matter anyway. By the end you'll all have decent teams anyway.

    Sorry for not continuing yesterday, got busy playing DotA with friends/Annoying Droos for no real reason/working. I'll get the gym stuff and OP sorted today, and then work out which teams need help and try to give them some. Actual simming to probably come by Saturday, or maybe a bit today, at uni unti 9pm tomorrow and got a midsemester on Friday.
     
  8. Arheiner SIA Yates

    So with it having been 8 days, we're dropping these guys (Bender has posted since but sure if he was confirming.) If you ask nicely I won't drop your team, but it depends on how far we get to when your real last chance are. I reckon a couple of these may want to continue, not sure about the others.

    Mike
    Rocks
    Raide
    Ritchie
    Gazza
    Jager
    Shagger
    Howe
    Riz
    Reframe
    Bender
    Tart
    Mike
    Cloughie

    And that leaves us with 18 as I'm dropping my team, now for the gym stuff.
     
    Last edited: Aug 21, 2013
  9. Gazza GJ Weaver

  10. Arheiner SIA Yates

    And for the gym rewards

    Everyone gains 2 levels. I realise now that much as I want to reward success, levels just creates too much of a snowball, so it's static EXP from now on
    Winners gain a Weather Machine (Basically it's a HM for all weather moves) and the ThisWasProbablyTooToughBadge

    You also all gain a fishing rod. This lets you in advance tell me that you want to fish on a route instead (If applicable) and if you catch, it lets you get a fishable pokemon instead.
     
  11. AVA T Delonge

    Fairly certain Rocks posted last page as well.
     
  12. Arheiner SIA Yates

    C'ed. That makes 20, moving him back in ATM.

    After I've updated for gym, then I'll get to the welfare office and do that too.
     
  13. Arheiner SIA Yates

    And just checking this system for welfare is OK and that people have no objections:

    Basically, I'm going to average out the levels for the first 5 pokemon in all teams and chuck people a bunch of Rare Candies to take them up to the average. So if the average is 125 and you've got 115 levels across your first 5 mons, you'll get 10 candies

    This will buff some people who are doing well though (*Cough* Rocks *Cough*)

    Oh and rulechange that makes sense and should've been done already, Rare Candies and Lucky Egg no longer stacks.
     
  14. Bender BG Herd

    Oh, my post was confirmation
     
  15. Arheiner SIA Yates

    OK, added you and myself back in to keep the even numbers.

    Now to the charity. Worked out the average levels from people's 5 highest in team was just shy of 121 (This actually won't help some teams in need because they're just struggling with results.)

    Rocks-8 Rare Candies
    Gazza-7 Rare Candies
    AVA-5 Rare Candies
    Mousey-11 Rare Candies
    Reagan Wheelson-7 Rare Candies
    Captain-9 Rare Candies
    Mariner-6 Rare Candies
    Droos-2 Rare Candies
    BoshtrichBurger-5 Rare Candies
    Bender-1 Rare Candy

    People like Masters actually exceeded the average, though I'll definitely consider giving him someone. People like Rocks don't seem to need it but he's really underlevelled.

    If anyone objects to this system, speak now or go fuck yourself when you want it changed in a week.
     
  16. Skippos SM Morgan

    So you're just boosting the low teams to the average?

    Inb4 people try and get double levels with the lucky eggs.
     
  17. Arheiner SIA Yates

    Or not...
     
  18. AVA T Delonge

    Lrn2read
     
    Last edited: Aug 21, 2013
  19. Skippos SM Morgan

    The main problem ice got with it is the people who have good teams haven't been able to choose what levels their Pokemon are at - its been pretty much spread across all of the team.

    Someone like Mousey can go and give all 11 to his best pokemon and get like a level 38 Pokemon which will sweep everyone
     
  20. Skippos SM Morgan

    Totally missed that post - my bad.

    Above post still a concern, I think?
     

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