New Sim

Discussion in 'Archive of Seasons Past' started by Eds, Sep 2, 2010.

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  1. the_killerz S Bakkum

    Sounds like Eds is working hard :thumbsup:
     
  2. Eds E Ames

    Reckon I can finish the sim this month tbh.
     
  3. SmellyStuff MP Chung

    Escath, we should fully ask Maurice for his manual Excel BR sim and then try get Heef to find a way of automating it. >_>
     
  4. Escath LE Schaw

    But that took hours to sim...
     
  5. SmellyStuff MP Chung

    Hence why we get Heef to figure out how to automate it...
     
  6. HeathDavisSpeed HT Davis

    Right, I'm trying to build the sim for Eds in Excel. Not fun, but hey-ho. We'll get there eventually.

    At the moment, I've got the type of play being randomly generated.

    1/20 chance of Line out to Open Play
    1/20 chance of Line out to Maul
    1/20 chance of Knock On --> Scrum
    2/20 chance of Scrum
    8/20 chance of Ruck
    2/20 chance of Kick in Open Play
    1/20 chance of a grubber kick
    1/20 chance of a Forward pass --> Scrum
    1/20 chance of a Line Break
    1/20 chance of a Line Break leading directly to a try
    1/20 chance (not yet allocated)

    Are there any significant types of play I'm missing? Do these probabilities sound reasonable?

    Also, I'm going to give a small advantage (say, 5%) to the Attacking team at Line Outs, Scrums and Rucks before calculating who actually has the better chance to win the set piece. Sound reasonable?
     
  7. Baxter MJ Deane

    I like.
     
  8. HeathDavisSpeed HT Davis

    C'mon, a bit more help than that would be... Helpful?
     
  9. Farny AP Farnsworth

    I'm drunk, but off the top of my head, here are my thoughts.


    Line breaks have at least a 1 in 5 chance of leading to a try, if the attacking team is decent.

    The set pieces should yield a much larger advantage to the attacking team. I'd say that if two teams have equal scrums/lineouts, they should win at least 75% of their own ball.
     
  10. HeathDavisSpeed HT Davis

    Hmmm. Yes, maybe a 5% bias to the attacking team is too small. I'll set it at 25% and see how it works out.
     
  11. HeathDavisSpeed HT Davis

    Oh, and the 1/20 Line Break leading to a Try means no checks need to be passed. That's an automatic try right there. The other 1/20 Line Break (not leading directly to a try) means that there will be an Attack vs. Defence check at that point to determine whether a try is scored or the play leads into another phase.
     
  12. Baxter MJ Deane

    Well there's nothing significant I can see you've missed and, to me, all looks as it should.
     
  13. HeathDavisSpeed HT Davis

    Now, here's the skills I think I should use for each type of play:

    ATTACKING TEAM

    Code:
    			Attacking							
    Line Out to Open Play	Handling * Passing * Technique * Jumping * Offload		
    Line Out to Maul	Handling * Passing * Technique * Jumping * Strength * Mauling	
    Scrum			Strength * Technique * Stamina					
    Ruck			Strength * Technique * Stamina * Rucking * Crash Ball		
    Kick in Open Play	T Kicking * Speed * Kick Catching * Jumping			
    Grubber			T Kicking * Speed * Technique * Wide Attack			
    Line Break		Wide Attack * Offload * Side Step * Speed * Stamina * Passing	
    Open Play		Speed * Stamina * Crash Ball * Handling * Wide Attack	
    DEFENDING TEAM

    Code:
    			Defending
    Line Out to Open Play	Handling * Passing * Technique * Jumping * Strength
    Line Out to Maul	Handling * Passing * Technique * Jumping * Tight Defence * Mauling
    Scrum			Strength * Technique * Stamina
    Ruck			Strength * Technique * Stamina * Rucking * Tight Defense
    Kick in Open Play	Jumping * Strength * W Defense * Kick Catching
    Grubber			Speed * Strength * Handling * Technique
    Line Break		Stamina * Speed * W Defense * Strength * T Defense * Handling
    Open Play		Speed * Stamina * Crash Ball * Handling * Wide Defense
    For line outs, I will just sum the specific skills for players 2, 4, 5, 6, 7 & 8
    For scrums, I will just sum the specific skills for players 1-9
    For all other plays, I will sum the skills for the whole team
    I'm obviously missing penalties at the moment, thinking about it.
     
  14. Jabba HJ Bots

    Add Speed to the ruck off lineout?

    Also should the defenses handling and passing be factored in? I think not?

    Are you adding in mental attributes like vision? because alot of attacking and kicking plays require alot of vision.

    If you are adding in mental attributes composure is another one that should be added to kicking the ball aswell as consistency.
     
    Last edited: Nov 3, 2010
  15. Farny AP Farnsworth

    Chip and chase option to be identical to the grubber, more or less, IMO.
     
  16. stupersteve03 SJ Cambridge

    1/20 chance of there being a forward pass seems to much for me. They don't really get called all that often as far as I can tell.
     
  17. Frizzed WC Welker

    What about drop goals ?
     
  18. HeathDavisSpeed HT Davis

    It's now 1/23 since adding in Penalties and Chip & Chase into the option. Without massively expanding the work I have to do, it'll have to stay at 1/23. However, once I've finished the building of the engine, we'll run a few simulations to see how realistic the results are.

    Good point, but it's so rare that unless there's a really big demand then I'm gonna make an executive decision and leave it out.
     
  19. Frizzed WC Welker

    That's about all I can suggest.
     
  20. HeathDavisSpeed HT Davis

    Made some progress today, but really need the player stats sorted so I know whether my formulas are coming up with reasonable outcomes. Anyway, once that's done I reckon I'm at most a week of half-arsed work away from making a working sim. Wouldn't be great stats output though.
     
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