AFL & AFLSim FAQ

Discussion in 'Australian Rules Sim' started by Skippos, Apr 25, 2012.

  1. Skippos SM Morgan

    What is AFLSim?

    AFLSim is cricsim's resident Australian Rules Football simulator. You can sign up as a player, to play in a variety of positions - which will be explained later, and take part in matches between one of four teams which compete weekly against each other in the simulator. Teams are submitted by the captain, and I (Skippos) simulate the matches using a sim called QOOTY (quick footy). The creator of this is a guy called Mobbenfuhrer, who can be found on the Bigfooty forums. You can sign for any team you'd like, providing they are okay with it. Threads then are created in the Matches board prior to the simulation. In these, there's often a lot of pre-game banter which you're encouraged to take part in, and you can view the successes of yourself & your team

    How do I get involved in this wonderful idea Skippos?

    Well, my friend, you've asked the right person. Firstly, you need to register your AFL player's details in the Registration Thread. If you're finding the registrations difficult to understand, consult this FAQ. There'll be an explanation of positions and registrations. If you're still finding it difficult, send Skippos a PM or VM and he'll be happy to assist. Once you've registered, head on over to the Negotiations Thread. In this, you can put explain to the recruiters why you, and not the dozens of other talented young players, should fill a slot on their list. This is the place you visit to find a prospective club. After awhile, or hopefully, less than that, a delegated recruiter or the president of a club will contact you and offer you a contract - you might even get more than one offer, in that case, it's your choice where you play. If you're not getting an offer, do not worry, you will soon. Just make yourself known in the AFL threads or AFLSIM board, or just around the whole forum and an offer will be just around the corner. If you're still having trouble and are desperate to play, contact Skippos and he'll find you something. Once you've chosen who to sign with, head into the Contracts Thread to finalise your involvement. Follow the format set out in the opening post. Once you've signed, pop in to your teams thread and say hello to everyone, and embrace the team atmosphere.
     
    Last edited: Apr 25, 2012
  2. Skippos SM Morgan

    Skippos, what teams can I sign for in AFLSim?

    Well, prospective AFLSim participant, these are the current teams

    Current Teams

    Team Name: Rushed Behinds
    Club Logo: None as yet
    President: <a href=http://cricsim.com/site/players.php?id=437>SM Morgan</a> & <a href=http://cricsim.com/site/players.php?id=57>DG Speirs</a>
    Chairman of Selectors: <a href=http://cricsim.com/site/players.php?id=437>SM Morgan</a>
    Head of Recruitment: <a href=http://cricsim.com/site/players.php?id=437>SM Morgan</a>
    Notable Members: <a href=http://cricsim.com/site/players.php?id=437>SM Morgan</a>, <a href=http://cricsim.com/site/players.php?id=57>DG Speirs</a>, <a href=http://cricsim.com/site/players.php?id=421>J Torres</a>, <a href=http://cricsim.com/site/players.php?id=37>RG Cribb</a>, <a href=http://cricsim.com/site/players.php?id=418>HT Davis</a>, <a href=http://cricsim.com/site/players.php?id=365>DA Eggman</a>
    Home Ground: TBA
    History: The Rushed Behinds were an inaugural team in AFLSim, run by <a href=http://cricsim.com/site/players.php?id=57>DG Speirs</a> & <a href=http://cricsim.com/site/players.php?id=437>SM Morgan</a>
    Season 1: 1st (premiers)
    Season 2: 1st (premiers)

    Team Name: Bulls
    Club Logo: None as yet
    President: <a href=http://cricsim.com/site/players.php?id=917>DM Diggler</a>
    Chairman of Selectors: <a href=http://cricsim.com/site/players.php?id=917>DM Diggler</a>
    Head of Recruitment: <a href=http://cricsim.com/site/players.php?id=321>DA Alessi</a>
    Notable Members: <a href=http://cricsim.com/site/players.php?id=917>DM Diggler</a>, <a href=http://cricsim.com/site/players.php?id=321>DA Alessi</a>, <a href=http://cricsim.com/site/players.php?id=183>N Hunt</a>, <a href=http://cricsim.com/site/players.php?id=47>RST Downpipes</a>, <a href=http://cricsim.com/site/players.php?id=396>AJ Son</a>, <a href=http://cricsim.com/site/players.php?id=41>BJT Manera</a>
    Home Ground: TBA
    History: The Bulls were an inaugural team in AFLSim, brought in by <a href=http://cricsim.com/site/players.php?id=183>N Hunt</a> & <a href=http://cricsim.com/site/players.php?id=321>DA Alessi</a>, and were managed throughout their first season by <a href=http://cricsim.com/site/players.php?id=321>DA Alessi</a>. <a href=http://cricsim.com/site/players.php?id=917>DM Diggler</a> took over at the beginning of the second season.
    Season 1: 2nd (losing grand finalists)
    Season 2: 2nd (losing grand finalists)

    Team Name: Guns
    Club Logo: None as yet
    President: <a href=http://cricsim.com/site/players.php?id=160>BS Read</a>
    Chairman of Selectors: <a href=http://cricsim.com/site/players.php?id=160>BS Read</a>
    Head of Recruitment: <a href=http://cricsim.com/site/players.php?id=963>ZAF MacDonald</a>
    Notable Members: <a href=http://cricsim.com/site/players.php?id=160>BS Read</a>, <a href=http://cricsim.com/site/players.php?id=963>ZAF MacDonald</a>, <a href=http://cricsim.com/site/players.php?id=371>ZM Ikram</a>, <a href=http://cricsim.com/site/players.php?id=343>RK Fittaman</a>,
    Home Ground: TBA
    History: The Guns were originally called the 'Crocodiles' and were an inaugural team in AFLSim. Midway through season one, <a href=http://cricsim.com/site/players.php?id=160>BS Read</a> took over and renamed the team the 'Guns'
    Season 1: 3rd (lost in semi final)
    Season 2: 4th

    Team Name: Bears
    Club Logo: None as yet
    President: <a href=http://cricsim.com/site/players.php?id=962>TT Tiger</a>
    Chairman of Selectors: TBA
    Head of Recruitment: <a href=http://cricsim.com/site/players.php?id=266>TA Miokovic</a>
    Notable Members: <a href=http://cricsim.com/site/players.php?id=145>BA Storer</a>, <a href=http://cricsim.com/site/players.php?id=266>TA Miokovic</a>, <a href=http://cricsim.com/site/players.php?id=167>DN Boland</a>, <a href=http://cricsim.com/site/players.php?id=307>NG Miokovic</a>, <a href=http://cricsim.com/site/players.php?id=905>IT Lee</a>, <a href=http://cricsim.com/site/players.php?id=154>AJ O'Driscoll</a>
    Home Ground: TBA
    History: The Bears are a new franchise for season two headed up by <a href=http://cricsim.com/site/players.php?id=145>BA Storer</a> and <a href=http://cricsim.com/site/players.php?id=266>TA Miokovic</a>
    Season 1: Did not compete
    Season 2: 3rd (lost in semi final)


    Former Teams

    Team Name: AFL AllStars
    Club Logo: None
    President: Andrew Demitriou
    Chairman of Selectors: <a href=http://cricsim.com/site/players.php?id=437>SM Morgan</a>
    Head of Recruitment: Basil Zempilas
    Notable Members: Gary Ablett Jnr., Chris Judd, Lance Franklin, Cyril Rioli, Joel Selwood, Adam Goodes
    Home Ground: The MCG
    History: The AFL AllStars were a team made up of AFL greats that competed in season one due to the uneven number of human teams, to allow for a 2 game round. They were folded at the conclusion of season one but may come back sooner than people think.
    Season 1: 4th
    Season 2: Did not compete


    Representative Teams

    Team Name: CribbSim Allstars
    Club Logo: None as yet
    President: <a href=http://cricsim.com/site/players.php?id=437>SM Morgan</a>
    Chairman of Selectors: <a href=http://cricsim.com/site/players.php?id=365>DA Eggman</a> & <a href=http://cricsim.com/site/players.php?id=396>AJ Son</a>
    Head of Recruitment: <a href=http://cricsim.com/site/players.php?id=437>SM Morgan</a>
    Notable Members: <a href=http://cricsim.com/site/players.php?id=437>SM Morgan</a>, <a href=http://cricsim.com/site/players.php?id=365>DA Eggman</a>, <a href=http://cricsim.com/site/players.php?id=396>AJ Son</a>, <a href=http://cricsim.com/site/players.php?id=145>BA Storer</a>, <a href=http://cricsim.com/site/players.php?id=917>DM Diggler</a>, <a href=http://cricsim.com/site/players.php?id=160>BS Read</a>
    Home Ground: CribbSim Complex
    History: The CribbSim Allstars are a team only for the elite of AFLSim. They are known as the team players strive to make, and only the most active & talented posters make it. They are currently touring Australia and may be touring another forum too.
    Season 1: Did not compete
    Season 2: Did not compete
     
    Last edited: Aug 26, 2012
  3. Skippos SM Morgan

    Skippos, What trophies can my team win in AFLSim?

    Amy Pond Premiership Cup - This trophy, named after the dashing Doctor Who sidekick, is awarded to the winner of the grand final
    Previous Winners: Rushed Behinds (Season One)


    AFLSim Minor Premiership - This trophy is awarded to the team that finishes atop the ladder at the conclusion of the home and away season
    Previous Winners: Rushed Behinds (Season One)


    Skippos, if I perform really well, what medals could I possibly win as an individual?

    League Best and Fairest - This medal is awarded to the player who the sim gives the most votes to at the conclusion of the home and away season. Votes are alotted 3-2-1 for every game
    Previous Winners: <a href=http://cricsim.com/site/players.php?id=437>SM Morgan</a> & <a href=http://cricsim.com/site/players.php?id=321>DA Alessi</a> (Tied - Season One), %DN Boland (Season Two)

    Carson Medal - This Medal is awarded to the player who the media adjudge to be the best player in the competition. Votes are given on a 3-2-1 basis after each game, and the medal is named after AFLSim founder, Lewie Carson (<a href=http://cricsim.com/site/players.php?id=365>DA Eggman</a>)
    Previous Winners: <a href=http://cricsim.com/site/players.php?id=437>SM Morgan</a> (Season One), %DN Boland (Season Two)

    Quilty Award - This Award is awarded to the player who has the best individual performance in a game. It is named after the original winner, <a href=http://cricsim.com/site/players.php?id=901>BE Quilty</a>
    Previous Winners: <a href=http://cricsim.com/site/players.php?id=901>BE Quilty</a> (Season One), %DN Boland (Season Two)

    Hunt Medal - This award is awarded to the leading goalkicker at the end of each home and away season. It is named after the second man to take charge of AFLSim, <a href=http://cricsim.com/site/players.php?id=183>N Hunt</a>
    Previous Winners: <a href=http://cricsim.com/site/players.php?id=112>BJ Gemmell</a> (Season One, Season Two)

    Glenn Archer Award - This award, beginning in season two, acknowledges the tough performances of the AFLSim world. Nominations are made every two rounds and a winner is then decided from these nominations
    Previous Winners: %DA Eggman (Season 2)

    Jim Stynes Medal - This medal is awarded to the best first year player. Nominations are made every two rounds, and the winner is selected from that. This award is new to season two
    Previous Winners: %CJ Evans (Season 2)

    Brett Gemmell Award - This award, named after the man who so desperately wanted something named in his honour, is awarded to the worst individual performer, or 'shunt' of the week. The nominations are then collected and an overall winner chosen.
    Previous Winners: %NN Gurupur (Season 2)

    CribbSim Allstars Team - Every season 25 players are chosen to tour Australia and possibly other forums. Something all players strive for.
     
    Last edited: Aug 26, 2012
  4. Skippos SM Morgan

    Skippos, I've been named at this position and I don't know what I'm meant to do or how to judge my performance there, can you help?

    Why of course, loyal AFLSim participant. I'll provide a Position by Position Guide.

    [​IMG]

    This is an AFL field. You will be playing in one of these positions, or on the interchange bench. Look at the map, and see your position. The area that your position is named in is around about where you live when you're on the field. Players who play in the middle of the ground have a license to roam, however.

    Forward Pockets

    The forward pocket is designed as either a role for a second full forward (also known as a third key forward) or for players who are smaller but faster and more agile and capable of kicking brilliantly on the run (this is the more traditional forward pocket). Many forward pockets, like rovers, are quick thinking and opportunistic crumbing players. This means that they need to be short enough to pick up after it hits the ground from a contest, think and move quickly to evade potential tackles, and kick or set up a goal. Like some Back Pockets, some Forward Pockets are like medium sized Full Forwards- tall and strong enough to contest marks, and mobile enough to crumb the ball. Some players in this mould are capable of playing full forward outright. Crumbing Forward Pockets don't exclusively crumb the ball. Sometimes, they lead for the ball like Full Forwards, so they have to be competent at marking the ball. Some Forward Pockets can even jump so high that they can contest marks, despite their lack of height.
    Notable Forward Pockets: Peter Daicos, Phillip Matera, Eddie Betts, Stephen Milne, Mark LeCras

    Full Forward

    Full Forwards are good at one-on-one contests with the opposition and are the main target in the forward line when attacking. This means they can produce mass amounts of goals in a season or match. Contests in the goalsquare require the strength and weight to be able to jostle or wrestle opponents to front position and keep fullbacks at bay and not as much running is required as midfielders. As a result, full-forwards are typically both tall and powerfully built. A full-forward that is strongly built and specialises in charging packs is often categorised as a power forward. As well as contesting marks with their strength, Full Forwards will try to run into space to shake off their defender and take an uncontested mark (this is known as 'leading', 'leading for the ball' or 'leading into space'). This means that the Full Forward needs to be fast, but only in short bursts. In modern times, some teams have experimented by playing a smaller, faster player (possibly a former forward pocket or flanker) at Full Forward, in order to beat the defender with speed rather than strength.
    Notable Full Forwards: Tony Lockett, Gary Ablett Snr., Matthew Lloyd, Brendon Fevola, Lance Franklin, Jack Riewoldt

    Half-Forward Flank

    Standing wide of the Centre Half-forward, the Half-Forward flankers provide an alternate target for balls coming from the midfield. Half-Forward flankers usually move the ball into the forward line along the flanks. They might kick the ball into the forward line, pass the ball to another running player, or have a shot at goal themselves. Nowadays, Half-Forward flankers usually push into the midfield, and rather than being a specialist position, Half-Forward flank can be played by centres, wingers, rovers/ruck rovers, or even attacking Half-Back flankers.
    Notable Half-Forward Flankers: Alex Jesaulenko, James Hird, Malcolm Blight, Jason Akermanis, Brad Johnson, Steve Johnson, Alan Didak, Nat Fyfe, Brent Harvey

    Centre Half-Forward

    The Centre half-forward's role is usually the most demanding of any player on field, with a tall frame, good marking skills, strength and most importantly, athleticism, required. A Centre half-forward that is strongly built and specialises in charging packs is often categorised as a power forward. The Centre Half forward is often known as the most influential player on the ground, the quarterback of an AFL team. They have the size of a full forward, the agility of a midfielder, and the strength of a full back. They are also known for their excellent courage.
    Notable Centre Half-Forwards: Wayne Carey, Dermott Brereton, Stephen Kernahan, Jonathan Brown, Warren Treadrea, Matthew Pavlich, Nick Riewoldt, Matthew Richardson

    Midfield

    The midfield consists of the centre and the two wingmen. Centres are normally able to obtain the ball, be a link between defence and attack and possess very good kicking or hand-ball skills (usually on both sides of the body). They are also usually considered the "inside" midfielders, due to their responsibility in retrieving the football in close. Wingmen (of which there are two, on the left and right side) have a high level of stamina whilst having similar skills to that of a centre. They are usually considered the "outside" midfielders, due to the extra space and freedom they create for themselves. They often wait outside clearance situations for the ball to be 'fed' to them.
    Notable Centres: Nathan Buckley, Michael Voss, Chris Judd, Mark Ricciuto, Ben Cousins, Jimmy Bartel
    Notable Wingmen: Robert DiPierdomenico, Peter Matera, Peter Riccardi, Nicky Winmar, Leigh Montagna

    Half-Back Flank

    The half-back flank is very similar to the back pocket position. However, a true half-back flanker is more attacking and concentrates on rebounding the ball out of the defensive 50. Sometimes half-back flankers even forgo their defensive duties in order to be more attacking. When a half-back flanker is attacking, they play like a wing-back in soccer (or an attacking full-back), and if they are more defensive then they play like a traditional full-back in soccer.
    Notable Half-Back Flankers[/b]: Andrew McLeod, Guy McKenna, Brendon Goddard, Peter Burgoyne, Corey Enright, Josh Drummond

    Centre Half-Back

    The centre half-back ideally needs to be considerably strong, tall, fast and courageous. Centre half-back is considered a key position in defence. There are two main styles of centre half-back. The more defensive, one-on-one centre half-backs, stick to the centre half forwards and try to take them out of the game. Other teams use a more attacking and loose (i.e. not marking his man closely) player at CHB that will try and rebound the ball out of defence and make the transition into attack a lot quicker. A traditional centre half-back is a mixture of the two, however in the modern game there is not much difference between a centre half-back and a full-back. A full-back will often play against the centre half-forward if they suit their opponent.
    Notable Centre Half-Backs: Justin Leppitsch, Glen Jakovich, Tom Harley, Chad Cornes, Nathan Bock, Harry Taylor, Sam Fisher

    Back Pocket

    The back pocket refers to a position on the field deep in defence. Back pocket players need to have good spoiling skills and usually, quality back-pockets are noted for their hardness. Back pockets generally play on the smaller, faster forward pockets and let the fullback play on the stronger full forward. Some back-pockets are small, fast players, whose role is to clear a loose ball from defence or play on a forward of similar size and speed. Others are 'mid-sized' defenders, with enough height and strength to contest or spoil marks and enough mobility to fulfil the first role. Back pocket is not an exclusive position. Tall defenders (i.e. full back/centre half-back) may play in the back pocket to match up effectively on a tall forward playing in the forward pocket.
    Notable Back Pockets: John Worsfold, Glenn Archer, David Wirrapanda, Gavin Wanganeen, Campbell Brown, Darren Milburn, Graham Johncock, Harry O'Brien, Josh Hunt

    Full Back

    The fullback position has traditionally been a purely defensive role, with the aim of preventing the full-forward from marking the ball and scoring. However, in recent times, where the ability to move the ball out of defence and down the field quickly has become a more important tactic, the fullback often starts a chain of passes up the ground. The defensive aspect of the position remains important, with the ability to accelerate and change direction quickly. Spoiling the ball is also of utmost importance. The fullback often kicks the ball back into play after a point has been scored, although some teams prefer a midfielder or the small back pockets for this role, freeing the (typically taller) fullback player to attempt to mark the kick in.
    Notable Full Backs: Dustin Fletcher, Brian Lake, Matthew Scarlett, Darren Glass, Ben Rutten, Stephen Silvagni


    Followers

    Also known as the on-ball division, the followers consist of three players - a ruckman, ruck rover, and rover. They are known as followers because they have traditionally been used as players that follow the ball all around the ground, as opposed to playing in a set position (although with modern Australian rules football, there is a decreased emphasis on set positions. That said, followers do cover much more ground than any other player on the field).

    Ruckmen

    His role is to contest with the opposing ruckman at centre-bounces that take place at the start of each quarter or after each goal, and at stoppages (i.e., boundary throw ins, ball ups). The ruckman usually uses his height (typically players are over 195 cm tall) to palm/tap the ball down so that a ruck rover or rover can run onto it - similar to an NBA center at the tip-off. Traditionally, ruckman have simply been tall players with limited skill and speed, whose only job was to provide a contest in the ruck. However, in recent times ruckmen have become faster and more skilled, so they can play as an extra midfielder in between ruck contests.
    Notable Ruckmen: Polly Farmer, Sam Newman, Simon Madden, Jim Stynes, Dean Cox, Nic Naitanui, Aaron Sandilands, Gary Dempsey

    Ruck-Rover

    His role is to be directly beneath the flight of the ball when a ruckman taps the ball down, allowing an easy take away, or clearance, from a stoppage. Typically, players are not as tall as the ruckman, ranging from 170-190cm in height.
    Notable Ruck-Rovers: Robert Harvey, Ron Barassi, Daniel Kerr, Simon Goodwin, Nick Dal Santo, Marc Murphy, Scott Pendlebury

    Rover

    His role is to lurk around centre bounces and stoppages to receive the ball from a ruckman or ruck rover and complete a clearance. Rovers are typically the smallest player on the ground. In modern football, the rover, ruck rover, centreman and wingmen are often grouped together as midfielders.
    Notable Rovers: Tony Liberatore, Leigh Matthews, Dane Swan, Bryce Gibbs, Lenny Hayes, Luke Ball, Joel Selwood

    Miscellaneous Players

    Taggers

    Taggers, also known as "run-with" players, are not as highly skilled as other players on the field, nor do they have any set position. Their role is to shut down, follow, run with, mark and sometimes 'scrag' (illegally hold) their chosen opponent. They are considered "negative" players, and are often used on players that are deemed to be the most dangerous and have the most impact in a game. Taggers have only really been used in recent years, and such players to have earned "tag" status include Ben Cousins, Chris Judd, James Hird, Nathan Buckley, Jason Akermanis, Gary Ablett, Jr., and Jimmy Bartel, all players who are capable of destruction if they are not tightly manned. Jason Akermanis has criticised one of his most frequent tagging opponents, Jared Crouch, for the negative influence he has, not so much on Akermanis' game, but the game of Australian rules football in general. Taggers possess a high level of fitness and can run with such star players all day, and often players from an athletic background that do not possess silky skills will be assigned to tag a player. Some players, such as Cameron Ling, who made a name for themselves as taggers have 'stepped up' and become players who frequently get tagged themselves.
    Notable Taggers: Cameron Ling, Brad Sewell, Steven Baker, Kane Cornes, Brady Rawlings, Clinton Jones, Josh Carr

    Loose Man

    The Loose Man is a tactic employed by many coaches in modern AFL. Often, someone who was 'meant' to be in the forward pocket or some area of the forward line is switched into defense, meaning the forward line has 5 people instead of 6, and the defense has 7 instead of 6. This man roams around defense without an opponent, chopping off loose balls, providing a helping hand for contests and just being a link to get the ball out of defense.
    Notable Loose Men: Chad Cornes, Sam Fisher, Sam Gilbert, Harry Taylor, Harry O'Brien, Dustin Fletcher, Heath Shaw, Bryce Gibbs
     
  5. Skippos SM Morgan

    Glossary of Relevant Terms

    Assist
    to kick or handpass to a player who then scores either a goal (for a goal assist) or a behind (for a score assist). The term is common across many world sports.

    Bag
    colloquialism for a large number of goals scored by one player.

    Ball!
    usually yelled by spectators when an opposition player is tackled in possession of the ball. Short for "holding the ball"

    Ball-up
    the act of a field umpire putting the ball back into play, either by throwing it vertically upwards into the air, or by bouncing the ball in such a way that it mimics the throwing action. See bounce-down. A ball-up is required at the start of each quarter, after a goal is scored or to restart the game from neutral situations in the field of play.

    Banana
    a kick which causes the ball to swing in the air in the opposite direction to the usual.

    Behind
    a score worth one point, earned by putting the ball between a goal post and a behind post, or by the ball hitting a goal post, or by the ball being touched prior to passing between the goalposts.

    Behind posts
    two shorter vertical posts 19.8m apart on the goal line at each end of the ground, centred about the taller goal posts.

    Bench
    the interchange area. The "bench" refers to the seat used by the players in this area.

    Bounce
    The act of a field umpire putting the ball back into play by bouncing the ball in such a way that it mimics a vertical throw.

    Boundary line
    the line drawn on the ground to delimit the field of play.

    Boundary throw-in
    (or simply Throw-in) the act of throwing the ball back into play by the boundary umpire. The boundary umpire stands with his back to the arena and throws the ball backwards over his head. This is used to restart play from neutral situations whenever the ball goes out of bounds.

    Boundary umpire
    an official who patrols the boundary line, indicating when it has fully crossed the line, and who then executes a boundary throw-in to return the ball to play. There are typically two of these umpires per game, one on each side of the oval, but there will be four in top grade games

    Bump
    a contact between players using the hip and/or shoulder.

    Centre bounce
    the bounce of the ball in the centre of the ground to start a quarter, or after a goal.

    Centre square
    a fifty metre square drawn around the centre of the ground. Only four players from each team may stand inside the centre square prior to a centre bounce, but the square otherwise has no significance

    Checkside
    a kick which causes the ball to swing in the air in the opposite direction to the usual. See banana.

    Clanger
    a blatant, unforced error. Most typically, this will be either conceding a free kick, or kicking or handpassing the ball directly to an opponent.

    Clearance
    the clearing of the ball out of a stoppage situation, to the advantage of one team or the other.

    Contest
    an in-game scenario where two or more players have an opportunity to win the ball.

    Contested possession
    a possession achieved as a result of winning a contest.

    Corridor
    a term used to describe the imaginary strip of the ground that runs through the centre from goal to goal; a team who moves the ball in this area is said to "play through the corridor".

    Crumber
    a player who waits at the base of a marking pack in order to gather the loose ball if no mark is taken and the ball spills to ground. Similarly, gathering the ball in this manner is described as "getting the crumbs".

    Disposal
    a statistical term indicating that a player disposed of the ball legally by either hand or foot. Synonymous with possession or touch.

    Drop punt
    a kick that is executed by contacting the ball on its end, so that it rotates around its mid-point end over end. Usually considered the most accurate of kicks, and is by far the most commonly used kicking style in Australian rules football.

    The Fifty
    an arc drawn at each end of the ground indicating that the distance from the goal line is fifty metres. It is the only designated distance marker on an Australian rules football arena.

    Flood
    the act of getting as many players as possible between the ball carrier and the goal a team is defending.

    Free kick
    a possession of the ball given to a player as a result of an infringement by an opposition player. These are only awarded by the central umpire.

    Goal
    a maximum score (equivalent to 6 points) achieved by kicking the ball between the two goal-posts without it touching either post or any other player.

    Goal line
    a section of the boundary line that runs from one behind post to the other, at each end. All four posts (two goal posts and two behind posts) are set directly on this line.

    Goal posts
    two tall posts at each end of the ground indicating the major scoring zone, positioned 6.4m apart.

    Goal square
    the 6.4×9m rectangle drawn on the ground directly in front of each goal.

    Grubber
    a kick that runs along the ground rather than though the air.

    Hard ball get
    see contested possession.

    High tackle
    a tackle that results in contact to the opposition play over the top of his shoulders or to the neck or head. This will result in a free kick.

    Hip-and-shoulder
    See bump

    Hitout
    (or tapout, tap or knock-out) a tap by a ruckman to a team's advantage.

    Holding the ball
    a free kick awarded to a defensive player who tackles an opponent and prevents him from legally disposing of the football.

    Hospital Kick
    a very high kick to a teammate, allowing opposition players to run in and crash into the person attempting to mark the kick. Can also be a hospital pass.

    Hot Spot
    the point at the top of the goal square where the contest for the ball is fierce.

    In-and-under player
    (or inside midfielder) a player who tries to win hard ball gets by forcing the ball out of packs.

    Inside-50
    the act of running or passing the ball inside the 50m arc. A statistic that is used to evaluate the effectiveness of midfield players who may not score many goals themselves, but set them up for teammates.

    Interchange
    the designated area of the ground where players wait to be allowed onto the field after another player has left, i.e. one player is interchanged for another.

    Key position
    the centre half-forward and the centre half-back are collectively known as the key positions, and are considered the most difficult roles to play.

    Kick
    a legal disposal of the ball by foot.

    Kick-in
    (or sometimes kick-out) the return of the ball back into play after a behind has been scored

    Lead
    for a forward to run into space and away from his direct opponent, hoping to attract a pass from his teammate.

    Loose ball get
    see uncontested possession

    Man-on-man
    the "traditional" defensive style of a defender playing close to an opposition forward. See zone-off.

    Man on the mark
    the defensive player who stands where his opponent took a mark or received a free kick. The man on the mark holds his arms in the air, in an attempt to block his opponent's kick, or at least force him to take the kick from several metres further back to prevent it from being blocked.

    Mark
    a clean catch of the ball after it has been kicked by another player (either by a teammate or by the opposition), before it has touched the ground, or been touched by any other player, and after it has travelled a minimum of 15 metres. The term also refers to the spot on the ground where the mark or free kick took place.

    Melee
    an unacceptable gathering of players involved in deliberate physical contact. Can lead to suspensions and fines.

    One-percenter
    a defensive act such as a block, bump, shepherd, smother or chase; "one-percenters" very rarely show up in any typical statistical analysis of a game, but are generally highly-valued by coaches, supporters and spectators alike.

    Out on the full
    a kick that travels across the boundary line without first being touched by a player or hitting the ground. This will result in a free kick to the opposition team, taken by the player closest to the point at which the ball crossed the boundary line.

    Over the mark
    a player from either team who crosses from his side of the mark when there is a free kick being taken is said to have gone over the mark. If the attacking player does this, he is called to play on; if the defending player does this, he is penalised with a fifty metre penalty.

    Pack
    a mass of players from both sides all attempting to get the ball at the same time. Can be used for players flying for a mark or scrambling for the ball at ground level.

    Pass
    a kick that ends with the ball in the possession of a teammate.

    Play on
    the call made by an umpire whenever a player who is taking a mark or a free kick runs or handpasses rather than kicking over the mark; or, the call made by an umpire to alert players that a mark or free kick will not be paid, when they may be expecting that one would be paid.

    Possession
    a description of the act of obtaining the ball. Also used synonymously with disposal and touch.

    Rebound
    the act of moving the ball forward after winning it as the result of a turnover in the defensive end of the ground.

    Running bounce
    (or simply bounce) the act of a player bouncing the football on the ground and back to himself while running, which must be done once every fifteen metres.

    Rushed behind
    the concession of a behind for the opposition team. A behind which is deemed to have been deliberately rushed by a player under no pressure is penalised by a free kick, but in all other circumstances it concedes one point.

    Screamer
    a spectacular high mark, usually in a contested situation. See specky.

    Set Shot
    an attempt to kick a goal from a mark or a free kick. See shot.

    Shepherd
    a block placed on an opposing player. This can be to stop him tackling a teammate in possession of the ball, or attempting to gather it; to stop him intercepting a ball heading for goal; or just to stop him possessing the ball himself.

    Smother
    the act of stopping a kick immediately after it leaves the boot. Generally undertaken with the hands or body.

    Snap
    a shot at goal, usually executed under pressure from an unlikely scoring position.

    Soccer
    to kick the ball off the ground, i.e. without first taking the ball in the hands, as is the primary means of disposal in the sport of soccer.

    Specky
    (or screamer, hanger; also spelt speccie, speckie, etc.) short term for "spectacular mark". Generally refers to the act of leaping onto another player's back or shoulders to take a high mark, usually in a contested situation.

    Spillage
    occurs when a ball comes off the top of a pack of players attempting to mark a ball.

    Spoil
    a punch or slap of the ball which hinders an opposition player from talking a mark.

    Stab pass
    a kick that travels very low to the ground to a teammate. Until the 1970s this was usually a drop kick.

    Sweeper
    a player who plays loose across the half-back line in order to act as a link between the backline and midfield.

    Switch
    to move the ball laterally across the ground, hoping to find an easier path to the forward-line.

    Tackle
    the grabbing of an opposition player in possession of the ball, in order to impede his progress or to force him to dispose of the ball quickly.

    Third man up
    (or simply third man) a player other than the nominal ruckman who unexpectedly enters a ruck contest to effect a hitout. Rules prevent third men at the centre bounce, but permit them at all other ball-ups.

    Throw
    an illegal disposal of a ball by hand. Will result in a free kick to the opposition.

    Torpedo
    (colloq. screwie, torp or barrel) a punt kick that rotates the ball around its long axis, which is aligned with the direction the ball is travelling. Regarded as the type of kick with the longest distance, but the lowest chance of being accurate

    Uncontested possession
    a possession achieved without having to engage in a contest.

    Zone
    a defensive arrangement of players on a section of the ground, designed to stifle the forward movement of the ball by the opposition. Probably borrowed from basketball.

    Zone off
    the act of a defender leaving some space between himself and his opponent. This is contrary to the normal defensive style of man-on-man.
     
    Last edited: Jul 15, 2012
  6. Skippos SM Morgan

    Things to avoid in AFL Sim

    1. DON'T sign up as a Full Forward or a centre half forward. These positions are majorly overpopulated and would result in you playing out of position and getting an ability reduction or not getting a club at all.

    2. DON'T suggest other members to change (suggested what they originally sign up as is fine, as long as it's pre-rego) their registration. This is an infraction* bearing offense

    3. DON'T ask what the statistic headings stand for, they are in the GLOSSARY. Look first. This is an infraction* bearing offense

    4. DON'T ask what a general AFL term is without checking the glossary first. I've put a lot of work into it, so don't make me feel like it was wasted. This is a 1 week ban from AFLSim offense

    5. Be very careful what position you initially sign up as. If in doubt, ask around in the Negotiations thread. Once you have done your registration, you are not allowed to change your position. Once you're registered, you're stuck with that player.

    I'm a volatile cunt, so don't cross me. I generally feel bad about punishing though so often give leniency. Just don't annoy me.

    *Infraction = warning pretty much
     
    Last edited: Jul 15, 2012
  7. Skippos SM Morgan

    Is there any sort of provincial element to AFLSim?

    No.

    Why?

    Because AFL is the sport of Australia - it's heavily followed by every state in Australia aside from NSW & QLD, and they make up two of the biggest provinces in Crictoria. The majority of AFLSim loyal posters are Victorian, and a Victoria v the Rest wouldn't be provincial, nor would a PC where there were whole teams that didn't have a captain that understood the game. It is also difficult when, with the numbers in AFLSim fields (20) and only 4 teams, it is difficult to find the numbers for a provincial tournament. The CribbSim Allstars tour Australia at the end of each season, and this replaces provincial action. We are trying to find a way to integrate provincial action into AFLSim as soon as possible though.
     
  8. Skippos SM Morgan

    Stats Glossary

    HO - Hitouts
    K - Kicks
    M - Marks
    H - Handballs
    T - Tackles
    FF - Frees For
    FA - Frees Against
    G - Goals
    B - Behinds
    DT - Dream Team (A popular game played by AFL fans, a players dream team score is this: (K+M)*3 + H*2 + (FF + HO + B) + G*6 + T*4 - FA*3

    If you are unsure of what any of those terms mean, read the glossary. If still unsure, contact me.
     
    Last edited: Apr 25, 2012
  9. Skippos SM Morgan

    FAQ complete. Thread unlocked for general questions.
     
  10. MatthewJay TA Miokovic

    Wouldn't mind a Victoria vs The Rest game, I'm sure a few would be down for it. Maybe as an exhibition more then Provincial.
     
  11. Dirk Diggler DM Diggler

    Great work Demon!
     
  12. Mousey AJ Son

    All way too hars.
     
  13. Skippos SM Morgan

    Same penalties apply for SR so used it as a precedent. 4 is a pet hate.
     
  14. Skippos SM Morgan

    Could work it in as a curtain raiser to the season.
     
  15. MatthewJay TA Miokovic

    Would be awesome.
     
  16. The Half Back JW Taylor

    Not even a notable member, seeing as there is only 7 of them, FML
     
  17. Harps ZAF MacDonald

    May I ask why you are not allowed to change positions?

    For example, I've signed up as a HBF and IRL a HBF could play wing/HFF/on-ball.
     
  18. El Nino J Torres

    Thats a brilliant write up tbh.
     
  19. Skippos SM Morgan

    Yeah - that's not an issue. If you get played on a hff or wing it's still realistic so your skills set would equate to that quite well. It'd just be fucked if you played ruck though.
     
  20. Harps ZAF MacDonald

    Yeah, that is fair enough. You don't want someone who is a small FP asking for a run in the ruck.
     

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