MMA Sim

Discussion in 'MMA Sim' started by Bender, Sep 26, 2015.

  1. Bender BG Herd

    Chose two people with similar records in the default database, something like this; each round would obviously be posted one at a time, or for "live events" i could post it in smaller intergrals like 3 lines at a time.



    [​IMG]

    Round 1
    Code:
    (Rd 1 - 05:00) There's the opening bell!
    (Rd 1 - 04:48) Both fighters move in and engage.
    (Rd 1 - 04:48) Akera lands two jabs and also hits a right hand. Durdell misses with a left jab and also can't hit a right cross.
    (Rd 1 - 04:22) They come together and strike.
    (Rd 1 - 04:22) Akera lands two jabs and also scores with a right hook. Durdell misses with a left jab but scores with a right hook.
    (Rd 1 - 03:53) Both fighters meet in the center.
    (Rd 1 - 03:53) Akera hits a left jab and also lands a right hook. Durdell misses with a left jab and also doesn't connect with a right hand.
    (Rd 1 - 03:32) An exchange of strikes doesn't go anywhere.
    (Rd 1 - 03:09) The two fighters engage.
    (Rd 1 - 03:09) Akera uses a left jab and also hits a kick to the lead leg. Durdell is off-target with a jab and also doesn't find the mark with a right hook.
    (Rd 1 - 02:40) Both fighters meet in the center.
    (Rd 1 - 02:40) Akera scores with a jab and also lands a leg kick. Durdell misses a jab and also misses a right hook.
    (Rd 1 - 02:29) We are now at the halfway point of the round.
    (Rd 1 - 02:14) Both fighters step in to strike.
    (Rd 1 - 02:14) Durdell scores with a jab and also lands a right hook. Akera scores with a brace of jabs and also scores with a right hook.
    (Rd 1 - 01:49) The two fighters engage.
    (Rd 1 - 01:49) Akera hits a jab and also hits a right hand. Durdell hits a jab but can't hit a right cross.
    (Rd 1 - 01:28) An exchange of strikes doesn't go anywhere.
    (Rd 1 - 00:55) We're into the final minute of the round.
    (Rd 1 - 00:55) They engage in the center.
    (Rd 1 - 00:55) Akera scores with a jab and also lands a right hook. Durdell misses a jab and also misses a right hook.
    (Rd 1 - 00:39) The two fighters engage.
    (Rd 1 - 00:39) Akera hits a jab and also lands a right hook. Durdell misses a jab and also misses with a big right hand.
    (Rd 1 - 00:15) They engage in the center.
    (Rd 1 - 00:15) Akera scores with a jab and also hits a right cross. Durdell hits a left jab and also hits a right cross.
    (Rd 1 - 00:00) Round one is brought to an end as time runs out.
    (Rd 1 - 00:00) I have to give that round to Akera, but only a 10-9. 
    Round 2
    Code:
    (Rd 2 - 05:00) We are back underway!
    (Rd 2 - 04:52) The two fighters engage.
    (Rd 2 - 04:52) Akera lands a left jab and also connects with a right hand. Durdell is off-target with a jab and also misses a right hook.
    (Rd 2 - 04:30) Both fighters come together and strike.
    (Rd 2 - 04:30) Akera is off-target with a jab but lands a right hook. Durdell is off-target with a jab and also misses with a big right hand.
    (Rd 2 - 04:04) Both fighters come together and strike.
    (Rd 2 - 04:04) Akera lands a left jab and also hits a right cross. Durdell misses a jab and also doesn't find the mark with a right hook.
    (Rd 2 - 03:38) They exchange strikes, but nothing really gets through.
    (Rd 2 - 03:18) An exchange of strikes does not produce any damage.
    (Rd 2 - 02:57) An exchange of blows comes and goes without either fighter really landing anything significant.
    (Rd 2 - 02:34) The two fighters engage.
    (Rd 2 - 02:34) Akera lands a left jab and also lands a right hook. Durdell misses a jab and also can't hit a right cross.
    (Rd 2 - 02:08) A quick exchange of strikes doesn't lead to anything.
    (Rd 2 - 01:52) The two fighters engage.
    (Rd 2 - 01:52) Akera lands a left jab and also lands a leg kick. Durdell hits a jab but can't hit a right cross.
    (Rd 2 - 01:30) The two fighters comes forward and engage.
    (Rd 2 - 01:30) Akera lands a left jab and also lands a right hook. Durdell is off-target with a jab and also doesn't connect with a right hand.
    (Rd 2 - 01:14) They stand and trade blows but neither can land anything damaging.
    (Rd 2 - 00:57) The end of the round is coming quick, there's under a minute left.
    (Rd 2 - 00:47) They engage in the center.
    (Rd 2 - 00:47) Akera uses a pair of left jabs and also scores with a right hook. Durdell lands a left jab but misses with a big right hand.
    (Rd 2 - 00:22) They come together and strike.
    (Rd 2 - 00:22) Akera uses a left jab and also connects with a right hand. Durdell doesn't connect with a left jab and also doesn't find the mark with a right hook.
    (Rd 2 - 00:01) Both fighters move in and engage.
    (Rd 2 - 00:01) Akera uses a left jab but doesn't make contact on a low kick. Durdell is off-target with a jab and also misses with a big right hand.
    (Rd 2 - 00:00) Round two ends as time expires.
    (Rd 2 - 00:00) I have to give that round to Akera, but only a 10-9.
    (Rd 2 - 00:00) By my scorecard, Durdell really needs a finish in this final round or he will lose the fight. 
    Round 3


    Code:
    (Rd 3 - 05:00) Our last round, round three, begins!
    (Rd 3 - 04:53) They exchange strikes, but nothing really gets through.
    (Rd 3 - 04:19) The two fighters engage.
    (Rd 3 - 04:19) Akera scores with a jab and also connects with a right hand. Durdell misses with a left jab but lands a right hook.
    (Rd 3 - 04:03) The two fighters engage.
    (Rd 3 - 04:03) Akera uses a left jab and also connects with a right hand. Durdell hits a jab but can't hit a right cross.
    (Rd 3 - 03:34) Both fighters meet in the center.
    (Rd 3 - 03:34) Akera uses a left jab and also hits a right hand. Durdell doesn't connect with a left jab but lands a right hook.
    (Rd 3 - 03:10) Both fighters move in and engage.
    (Rd 3 - 03:10) Akera lands a left jab and also lands a right hook. Durdell hits a left jab but doesn't find the mark with a right hook.
    (Rd 3 - 02:50) They come together and strike.
    (Rd 3 - 02:50) Akera uses a pair of left jabs and also scores with a right hook. Durdell doesn't connect with a left jab and also doesn't connect with a right hand.
    (Rd 3 - 02:28) We go past the halfway point of this round.
    (Rd 3 - 02:28) The two fighters engage with strikes but neither lands anything worthwhile.
    (Rd 3 - 02:11) Both fighters meet in the center.
    (Rd 3 - 02:11) Akera scores with a brace of jabs and also lands a right hook. Durdell misses a jab and also misses a right hook.
    (Rd 3 - 01:42) The two fighters engage.
    (Rd 3 - 01:42) Akera lands a left jab and also lands a left hook to the body. Durdell uses a left jab but misses a right hook.
    (Rd 3 - 01:21) Both fighters move in and engage.
    (Rd 3 - 01:21) Akera hits a jab and also hits a kick to the lead leg. Durdell misses with a left jab and also doesn't connect with a right hand.
    (Rd 3 - 00:57) The end of the round is coming quick, there's under a minute left.
    (Rd 3 - 00:57) The two fighters engage.
    (Rd 3 - 00:57) Akera uses a left jab and also connects with a right hand. Durdell misses a jab but hits a right cross.
    (Rd 3 - 00:34) The two fighters engage.
    (Rd 3 - 00:34) Akera lands a left jab and also scores with a right hook. Durdell misses with a left jab and also doesn't connect with a right hand.
    (Rd 3 - 00:06) Both fighters step in to strike.
    (Rd 3 - 00:06) Akera misses with a left jab and also doesn't connect with a low kick. Durdell hits a jab but doesn't find the mark with a right hook.
    (Rd 3 - 00:00) The time runs out and that round is over, and so is the fight.
    (Rd 3 - 00:00) I have to give that round to Akera, but only a 10-9.
    (Rd 3 - 00:00) The ring announcer is now giving the official scores.
    (Rd 3 - 00:00) All three judges have scored it 30-27.
    (Rd 3 - 00:00) 'The Surgeon' Atsutane Akera wins by unanimous decision!
    (Rd 3 - 00:00) Official Result: 'The Surgeon' Atsutane Akera defeats Tuck 'The Everlasting' Durdell (Unanimous Decision in 5:00 of round 3). The match was rated as being Good. 

    Post Match -
    Code:
    - Post-Fight Metrics For Tuck Durdell
    Takedowns = 0 of 0
    Punches (Power) = 0
    Punches (Jab) = 15
    Kicks (Power) = 0
    Kicks (Jab) = 0
    Elbows (Power) = 0
    Elbows (Jab) = 0
    Knees (Power) = 0
    Knees (Jab) = 0
    Ground Strikes (Power) = 0
    Ground Strikes (Jab) = 0
    Submissions = 0 of 0
    Ground Passes = 0 of 0
    Ground Sweeps = 0 of 0
    
    
    - Post-Fight Metrics For Atsutane Akera
    Takedowns = 0 of 0
    Punches (Power) = 0
    Punches (Jab) = 58
    Kicks (Power) = 0
    Kicks (Jab) = 4
    Elbows (Power) = 0
    Elbows (Jab) = 0
    Knees (Power) = 0
    Knees (Jab) = 0
    Ground Strikes (Power) = 0
    Ground Strikes (Jab) = 0
    Submissions = 0 of 0
    Ground Passes = 0 of 0
    Ground Sweeps = 0 of 0 

    I can also change it so the updates aren't as often but it looks like more of a load then it is cause it's all 3 rounds posted at once.
    Can change alot and the presentation. Any ideas?

    I also could just post the end result and post fight metrics and save the round by rounds for special events etc
    The effort is the same, its the presentation
     
    Last edited: Sep 26, 2015
  2. Bender BG Herd

    Also, expect rego's soon[SUP]​tm[/SUP]
     
  3. Rego RS Hutchinson

    Expect me cunts
     
  4. Bender BG Herd

  5. Bender BG Herd

    PM me if you're interested in running a team/squad etc.

    Looking for four teams to start off with hopefully, if we get more rego's then obviously more.
     
  6. BigDougy DG Dafter

    [MENTION=19]Bender[/MENTION], this is looking good so far mate.
     
  7. Bender BG Herd

    I brain farted and forgot to put 'fighting style' which is neccesary in the rego form :lol:

    Updated the post but [MENTION=26]Storer[/MENTION] [MENTION=66]Mousey[/MENTION] [MENTION=3475]Captain[/MENTION] [MENTION=5040]The Half Back[/MENTION] [MENTION=79]MASTERS[/MENTION] [MENTION=590]KickATinAlong[/MENTION] and [MENTION=160]BigDougy[/MENTION] will have to add it to their rego

    #whoops :lol:
     
  8. cloughie09 TJ Clough

    What would be involved in running a team in the sim?
     
  9. Bender BG Herd

    Short answer: Not much, even less the running say a basketball seem. Potentially nothing.

    Long answer:
    Basically i got 3 plans for utilising teams in a league format, heavily leaning towards plan A atm pending on numbers. Plan A involves just naming players to represent the squad each week. All weeks include just naming training intensity etc

    Plan A - A team league, similar to Archon Team League if anyones familiar with the Hearthstone tourney.
    Basicly each team sends X amount of players (pending on signups etc) vs other team, team that wins gets the win towards the league ladder. Could be conquest format but i doubt it. Each card would be team fights

    EG:
    Plan B - each fighter represents a team and every individual fight earns an overall point for their team, etc.

    Plan C - Teams are just for the lulz and for eg Cloughie09 representinig Team xtreme.



    Really interested in trying Plan A.

    tl;dr, Not much, even less or practically nothing
     
    Last edited: Sep 27, 2015
  10. Bender BG Herd

    19 signups so far with hopefully more to come, so looks like we do have good numbers :D

    Looks lie i'll have to host one of the teams judging by the pm's so far :lol:
    i'd rather not though ;)
     
  11. Captain SSD Dong

    Not very sure about this but [MENTION=4414]MrPrez[/MENTION] if you're specializing in jiu jitsu why is your strength standing instead of ground?
     
  12. MrPrez CM Dyer

    Isn't Jiu Jitsu a lot about takedowns and kicks and stuff? Fuck I looked at videos online and that one seemed the most like what I was looking for.
     
  13. Bender BG Herd

    It's not that much of a worry imo
     
  14. 99* JJ Ritchie

    Jiu Jitsu is mostly submission/grappling.
     
  15. Bender BG Herd

    So middleweight has been popular so far :ninja:

    17 middleweights
    7 Heavyweights
     
  16. MrPrez CM Dyer

    Fuck. Oh well.
     
  17. 99* JJ Ritchie

    Should do an "The Ulitmate Fighter" kinda event to determine the first title fights imo.
     
  18. Bender BG Herd

    It sounds weird, but if i do the above mentioned Plan A (which i'm heavily leaning towards), i probably wont even have individual 'championships'. It'd essentially be a team league where for example (not a spoiler :ninja:) Spartan Fight Team win the championship collectively.
     
  19. 99* JJ Ritchie

    ITSTL.
     
  20. Rikkomas QG Goldenhaus

    Team league looks good but we should have a way to assign the 2 individual belts
     

Share This Page